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  • Кризис 3
  • Crysis 3: Deluxe Edition (2013)
  • Кризис 3


кризис 3

By Tristan Ogilvie The path of the super soldier has been well-worn by gamers, especially given that the vast majority of video games are. Take total control in Crysis 3 and experience a new level of freedom in the premiere sandbox shooter of Players assume the role of Prophet as he returns. Sample gameplay from an early part of Crysis 3 PC singleplayer campaign at Veteran (medium) difficulty./

Game features include sandbox shooter gameplay that allows players to choose their path, an upgradable nanosuit, expanded multiplayer options, an explosive arsenal of weapons, and improved graphics provided by the CryENGINE game engine. Hidden from the rest of the world a secretive military faction has set up shop in the ruins of the city.

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What do they want? What have they found? Uncover their true motives and bring them down from the inside out. Game features include sandbox shooter gameplay that allows players to choose their path, an upgradable nanosuit, expanded multiplayer options, an explosive arsenal of weapons, and improved graphics provided by the CryENGINE game engine.

Hidden from the rest of the world a secretive military faction has set up shop in the ruins of the city. What do they want? What have they found? Uncover their true motives and bring them down from the inside out. Regaining control after Psycho shot him, he sacrificing himself to distract the Alpha Ceph. Claire dies in the process. Psycho, saddened by her death, laments to Prophet that he is powerless because he no longer possesses a Nanosuit.

Prophet finds his way through the Ceph Army hordes and kills the Alpha Ceph which in turn kills all other Ceph troopers in the area.

However, they do not have enough time to destroy the Ceph wormhole structure and the beam powering the wormhole pulls Prophet into space. Now in orbit around Earth, Prophet sees a massive Ceph warship coming through the wormhole.

Initially, he has all but given up and begins shutting down. The explosion collapses the wormhole and Prophet is pushed back to Earth. He crashlands in the water near the Lingshan Islands where the events of Crysis took place 27 years earlier.

When Prophet wakes the next morning, he is in an abandoned hut in Lingshan, the same area Nomad initially encountered during the events of Crysis. He walks out onto the beach and relinquishes his past by throwing his tags into the water. He then decides to use his actual name "Laurence Barnes" from then on. The game ends with Prophet walking back to the shed and activating his stealth ability. Then a cutscene is played; beginning with a first-person view of a soldier on the chase, then changing to a free view of a total of 2 CELL soldiers rushing 3 "board members" inside of what seems like a bunker, added with a few seconds of a view from a night vision device.

After entering "safehouse 4," the two soldiers are shot by the soldier, revealed to be Michael, who later claimed that he would like to make a complaint to the "board members" regarding his treatment at one of their "hospitals. Its development budget was significantly smaller than that of Crysis 2, as resources and manpower were relocated to develop Homefront 2 [a] and Ryse: As a result, only about people worked on the game during its 23 months development.

Plants have grown significantly, leading to an environment that is a mix between an urban environment and the jungle setting of the past two games. He returns in Crysis 3 as Crytek considered him as the most complex character who has the longest heritage in the series.

Okay so I tried the 3D function.

Standard Edition

In essence, the game looked very nice. The enemies are not really 3D, instead, they look like they would in the standard view. NPCs however, do look slightly 3-D.

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The effect itself seems to apply to your HUD, your weapon which looks amazing in 3D, btw , and your immediate surroundings. Grass and other plants especially look very well done, as they also move out of your way while you walk through them. Crytek seems to have payed special attention to the flora, as far as 3D effects go.

Warranty & Support

All in all, I was very impressed with the HUD, the 3D weapon effect, and the immersion you get from walking through grass and such. So, after having put in about 20 hours into multiplayer and previously giving that portion of the game just a "positive" score, I am now raising it to "very positive". The multiplayer has been a blast to play through for the past week. The maps are solid and well crafted, keeping in mind the capabilities of the Nanosuit.

The gameplay has been great through and through, in almost every match-made game I have played. Let me list the few I remember: Power-punching down from over 25 feet and taking out 3 snipers huddled together. Sliding down a flight of stairs and getting an awesomely satisfying crotch-shot on an enemy. Sticking a guy across the map on the "Dam" map with the explosive arrow, and watching him accidentally run into a team member, taking them both out.

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